Friday, January 24, 2020

Findings highlight multisensory interactions in the human brain

Gravity is the unseen force that dominates our entire lives. It's what makes walking uphill so difficult and what makes parts of our body eventually point downhill. It is unyielding, everywhere, and a force that we battle with every time we make a move.

But exactly how do people account for this invisible influence while moving through the world?

A new study in Frontiers in Neuroscience used virtual reality to determine how people plan their movements by "seeing" gravity using visual cues in the landscape around them, rather than "feeling it" through changes in weight and balance. PhD Student Desiderio Cano Porras, who worked in Dr. Meir Plotnik's laboratory at the Sheba Medical Center, Israel and colleagues found that our capability to anticipate the influence of gravity relies on visual cues in order for us to walk safely and effectively downhill and uphill.

In order to determine the influence of vision and gravity on how we move, the researchers recruited a group of 16 young, healthy adults for a virtual reality (VR) experiment. The researchers designed a VR environment that simulated level, uphill, and downhill walking.

Participants were immersed in a large-scale virtual reality system in which they walked on a real-life treadmill that was at an upward incline, at a downward decline, or remained flat.

Throughout the experiment, the VR visual environment either matched or didn't match the physical cues that the participants experienced on the treadmill.

Using this setup, the researchers were able to disrupt the visual and physical cues we all experience when anticipating going uphill or downhill.

So, when participants saw a downhill environment in the VR visual scenery, they positioned their bodies to begin "braking" to go downhill despite the treadmill actually remaining flat or at an upward incline.

They also found the reverse - people prepared for more "exertion" to go uphill in the VR environment even though the treadmill remained flat or was pointing downhill.


The researchers showed that purely visual cues caused people to adjust their movements to compensate for predicted gravity-based changes (i.e., braking in anticipation of a downhill gravity boost and exertion in anticipation of uphill gravitational resistance).

However, while participants initially relied on their vision, they quickly adapted to the real-life treadmill conditions using something called a "sensory reweighting mechanism" that reprioritized body-based cues over visual ones. In this way the participants were able to overcome the sensory mismatch and keep walking.


 Our findings highlight multisensory interactions: the human brain usually gets information about forces from "touch" senses; however, it generates behavior in response to gravity by "seeing" it first, without initially "feeling" it."     Dr.  Meir Plotnik, Sheba Medical Center

Dr. Plotnik also states that the study is an exciting application of new and emerging VR tech as "many new digital technologies, in particular virtual reality, allow a high level of human-technology interactions and immersion. We leveraged this immersion to explore and start to disentangle the complex visual-locomotor integration achieved by human sensory systems."

The research is a step towards the broader goal of understanding the intricate pathways that people use to decide how and when to move their bodies, but there is still work to be done.

Dr. Plotnik states that "This study is only a 'snapshot' of a specific task involving transitioning to uphill or downhill walking. In the future we will explore the neuronal mechanisms involved and potential clinical implications for diagnosis and treatment."


This is only for your information, kindly take the advice of your doctor for medicines, exercises and so on.     
https://gscrochetdesigns.blogspot.com. one can see my crochet creations  
https://gseasyrecipes.blogspot.com. feel free to view for easy, simple and healthy recipes    
https://kneereplacement-stickclub.blogspot.com. for info on knee replacement
 

Labels: , , , , , , ,

Monday, January 06, 2020

Virtual reality scenes of the Arctic can ease people’s pain

Scientists from Imperial College London have found that using virtual reality headsets could combat increased sensitivity to pain, by immersing people in scenes of icebergs, frigid oceans, and sprawling icescapes. The results of the study were published in the Journal Pain Report.

A team from Imperial used VR (Virtual Reality) video to reduce peoples’ scores of perceived ongoing pain as well their sensitivity to painful stimuli. According to the researchers, the findings add to the growing evidence for the potential of VR technology to help patients with chronic pain.

Beyond the distracting effect, they think immersing patients in VR may actually trigger the body’s own inbuilt pain-fighting systems – reducing their sensitivity to painful stimuli and reducing the intensity of ongoing pain. Dr. Sam Hughes, from the MSk Lab at Imperial and first author on the paper, said: “One of the key features of chronic pain is you get increased sensitivity to painful stimuli. This means patients’ nerves are constantly ‘firing’ and telling their brains they are in a heightened state of pain.

Our work suggests that VR may be interfering with processes in the brain, brainstem and spinal cord, which are known to be key parts of our inbuilt pain-fighting systems and are instrumental in regulating the spread of increased sensitivity to pain.” Virtual reality has been trialled as a method to distract patients from the pain, with some success in minor dental procedures requiring a local anaesthetic. But the latest study looked to see if it could work in a simulated model of chronic pain.

In the trial, 15 healthy volunteers were given a topical cream on the skin of their leg containing capsaicin – the fiery compound in chilis that makes your mouth burn. The capsaicin sensitized the skin, making the area more sensitive to painful stimuli (a very small electric shock) and mimicking the heightened sensitivity of people with chronic pain; such as lower back pain, arthritis, or nerve pain. Participants were then asked to rate the pain caused by the capsaicin cream on a scale of 0-100 (from ‘no sensation’ to ‘worst pain imaginable’) while either watching a VR scene of arctic exploration through a headset or looking at a still image of an Arctic scene on a monitor.

They were also asked to say when a stimulus applied directly to the sensitized skin area is perceived as painful. The team found that ongoing pain was reduced following VR immersion, and that sensitivity to painful stimuli on the skin was also reduced. However, the same effect was not seen in people who looked at still images of the polar environment, showing immersion is the key factor. 


“The aim of this study was to show VR has the ability to change the pathological processing associated with chronic pain,” added Dr. Hughes. “Using this approach does seem to reduce the overall intensity of the ongoing pain as well as the response we get on the skin. We think there could be changes in the body’s pain relief system’s which can affect how pain sensitivity is processed in the spinal cord.

this is only for your information, kindly take the advice of your doctor for medicines, exercises and so on.     
https://gscrochetdesigns.blogspot.com. one can see my crochet creations  
https://gseasyrecipes.blogspot.com. feel free to view for easy, simple and healthy recipes    
https://kneereplacement-stickclub.blogspot.com. for info on knee replacement
 

Labels: , , , , , , , , , , ,

Monday, September 23, 2019

New VR tool may help boost mental health, well-being:

Researchers are developing a personalised, therapeutic virtual reality (VR) tool which may enable new forms of self-reflection, and help improve and maintain positive mental health. The VR tool being developed by researchers can be used by people with common mental health problems to create an immersive version of their journey through life.

The tool allows people to capture life events, upload relevant digital content and reflect on their thoughts and feelings in great detail, researchers said.

As well as helping with better mental health, this approach could also be beneficial for people in the early stages of dementia, those receiving end-of-life care and those with addiction problems or long-term physical conditions.

this is only for your information, kindly take the advice of your doctor for medicines, exercises and so on.   
https://gscrochetdesigns.blogspot.com. one can see my crochet creations 
https://gseasyrecipes.blogspot.com. feel free to view for easy, simple and healthy recipes    
https://kneereplacement-stickclub.blogspot.com. for info on knee replacement
 
 

Labels: , , , , , , , , , , , , , ,

Friday, May 10, 2019

People with dementia could benefit from Virtual Reality

Virtual Reality (VR) can turn out to be a boon for people with dementia as it could aid them recall their memories, minimise aggression and also better their relations with their caregivers, a new study discovered.

Each patient used a VR headset to 'visit' one of five virtual environments (VEs) of a cathedral, a forest, a sandy beach, a rocky beach, and a countryside scene. Sixteen sessions were monitored with feedback gathered from patients and their caregivers.

According to the findings, VR helped patients recall old memories by providing new stimuli difficult to achieve, due to ill-health, or inaccessible within a secure environment.

For example, one patient recalled a holiday when they saw a bridge in the VE because it reminded them of that trip while another remembered a holiday where they visited a market.

One of the researchers said, "VR can clearly have positive benefits for patients with dementia, their families and caregivers. It provides a richer and more satisfying quality of life than is otherwise available, with many positive outcomes."

"With further research it will be possible to further evaluate the elements of VEs that benefit patients and use VR even more effectively," he added.

Adding to it, the researchers said that it becomes easier to produce 360-degree VR videos; it could allow VEs specifically designed for individual patients, such as their home or a favourite location, to be created.  


THIS IS ONLY FOR INFORMATION, ALWAYS CONSULT YOU PHYSICIAN BEFORE HAVING ANY PARTICULAR FOOD/ MEDICATION/EXERCISE/OTHER REMEDIES.                                    PS- THOSE INTERESTED IN RECIPES ARE FREE TO  VIEW MY BLOG-                                                                                           https://gseasyrecipes.blogspot.com/    
                                                                                                                                                     FOR INFO ABOUT KNEE REPLACEMENT, YOU CAN VIEW MY BLOG-                                                  https:// kneereplacement-stickclub.blogspot.com/  
         
                   FOR CROCHET DESIGNS                                                                                                                                                                                                  https://gscrochetdesigns.blogspot.com

Labels: , , , , , , , , ,

Thursday, March 28, 2019

Virtual reality may help treat autism, Parkinson's

Playing games in virtual reality (VR) may help treat people with neurological disorders such as autism, schizophrenia and Parkinson's disease, a study claims. The technology, could help the patients shift their perceptions of time, which their conditions lead them to perceive differently.

"The ability to estimate the passage of time with precision is fundamental to our ability to interact with the world," said  a post-doctoral fellow.

"For some individuals, however, the internal clock is maladjusted, causing timing deficiencies that affect perception and action," he said in a statement.

The study will help researchers to understand how these deficiencies might be acquired, and how to recalibrate time perception in the brain. It involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders.

The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception. The researchers coupled the speed and duration of visual events to the participant's body movements.

They measured participants' time perception abilities before and after they were exposed to the dynamic VR task.


Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison. The team measured the actual and perceived durations of a moving probe in the time perception tasks. The researchers found that virtual reality manipulation was associated with significant reductions in the participants' estimates of time, by around 15 per cent.

"This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain," he said.

"It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations," he said.

Weech said that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain. "For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterwards. A longitudinal study would provide the answer to this question," he said.

THIS IS ONLY FOR INFORMATION, ALWAYS CONSULT YOU PHYSICIAN BEFORE HAVING ANY PARTICULAR FOOD/ MEDICATION/EXERCISE/OTHER REMEDIES.                                    PS- THOSE INTERESTED IN RECIPES ARE FREE TO  VIEW MY BLOG-                                                                                           https://gseasyrecipes.blogspot.com/                                                                                                                                                         FOR INFO ABOUT KNEE REPLACEMENT, YOU CAN VIEW MY BLOG-                                                  https:// kneereplacement-stickclub.blogspot.com/           

                   FOR CROCHET DESIGNS                                                                                                                                                                                                  https://gscrochetdesigns.blogspot.com

Labels: , , , , , , , , , , , , ,

Virtual Reality can be helpful in dealing with autism

A study, suggested that the technology can help people suffering from conditions like autism,  shift their perceptions of time, which is – their conditions lead them to perceive differently.

According to co-author, ability to estimate the passage of time is fundamental to the ability to interact with the world. But, for some people, the internal clock is maladjusted, leading to  timing deficiencies which tend to affect perception and action. So, studies like this one will allow one to understand how these deficiencies are acquired by people.

THIS IS ONLY FOR INFORMATION, ALWAYS CONSULT YOU PHYSICIAN BEFORE HAVING ANY PARTICULAR FOOD/ MEDICATION/EXERCISE/OTHER REMEDIES.                                    PS- THOSE INTERESTED IN RECIPES ARE FREE TO  VIEW MY BLOG-                                                                                           https://gseasyrecipes.blogspot.com/                                                                                                                                                         FOR INFO ABOUT KNEE REPLACEMENT, YOU CAN VIEW MY BLOG-                                                  https:// kneereplacement-stickclub.blogspot.com/           

                   FOR CROCHET DESIGNS                                                                                                                                                                                                  https://gscrochetdesigns.blogspot.com



The study involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders. The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception.The key manipulation of the study was that the researchers coupled the speed and duration of visual events to the participant`s body movements.The researchers measured participants` time perception abilities before and after they were exposed to the dynamic VR task. Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison.The researchers measured the actual and perceived durations of a moving probe in the time perception tasks.

They discovered that virtual reality manipulation was associated with significant reductions in the participants` estimates of time, by around 15 per cent.”This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain,” said Weech. “It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations.” He added, however, that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain.

“For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterward. A longitudinal study would provide the answer to this question.””Virtual reality technology has matured dramatically,” said a neuroscience professor and senior author of the paper.”VR convincingly changes our experience of space and time, enabling basic research in perception to inform our understanding of how the brains of normal, injured, aged and diseased populations work and how they can be treated to perform optimally,” he added.

Labels: , , , ,

Wednesday, December 26, 2018

Virtual tumour' model to offer new treatment against cancer


British scientists have built a novel virtual reality (VR) 3D model of cancer that will help increase the understanding of  cancer as well as in the search for new treatment.

Researchers took from a patient the tumour sample -- a one millimetre cubed piece of breast cancer tissue biopsy -- containing around 100,000 cells, was reported on Wednesday. 

The team cut the tissue into wafer thin slices and scanned them. Then they stained the slices with markers to show their molecular make-up and DNA characteristics.

The tumour was rebuilt using VR, which was analysed within a VR laboratory.

"No one has examined the geography of a tumour in this level of detail before; it is a new way of looking at cancer," the researcher said.

"Understanding how cancer cells interact with each other and with healthy tissues is critical if we are going to develop new therapies. Looking at tumours using this new system is so much more dynamic than the static 2D versions we are used to," said the chief scientist.

To study the tumour, the researchers became avatars within the 'virtual' laboratory whilst the cancer was represented by a multi-coloured mass of bubbles.

Although the human tissue sample was about the size of a pinhead, within the virtual laboratory it could be magnified to appear several metres across.

The VR system allowed the researchers to "fly through" the cells to explore the tumour in more detail.

Pointing to a group of tumour cells which escaped from the breast milk ducts, a researcher said: "This may be the point at which the cancer spread to surrounding tissue and became really dangerous. Examining the tumour in 3D allows us to capture this moment."

THIS IS ONLY FOR INFORMATION, ALWAYS CONSULT YOU PHYSICIAN BEFORE HAVING ANY PARTICULAR FOOD/ MEDICATION/EXERCISE/OTHER REMEDIES.                                                                                
 PS- THOSE INTERESTED IN RECIPES ARE FREE TO  VIEW MY BLOG-                                                                                           https://gseasyrecipes.blogspot.com/                                                                                                                                                                             FOR INFO ABOUT KNEE REPLACEMENT, YOU CAN VIEW MY BLOG-                                               
     https:// kneereplacement-stickclub.blogspot.com/                                                                                     
  FOR CROCHET DESIGNS                                                                                                                                                                                                              https://gscrochetdesigns.blogspot.com

Labels: , , , , , ,