Virtual Reality can be helpful in dealing with autism
A study, suggested that the technology can help people suffering from conditions like autism, shift their perceptions of time, which is – their conditions lead them to perceive differently.
According to co-author, ability to estimate the passage of time is fundamental to the ability to interact with the world. But, for some people, the internal clock is maladjusted, leading to timing deficiencies which tend to affect perception and action. So, studies like this one will allow one to understand how these deficiencies are acquired by people.
The study involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders. The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception.The key manipulation of the study was that the researchers coupled the speed and duration of visual events to the participant`s body movements.The researchers measured participants` time perception abilities before and after they were exposed to the dynamic VR task. Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison.The researchers measured the actual and perceived durations of a moving probe in the time perception tasks.
They discovered that virtual reality manipulation was associated with significant reductions in the participants` estimates of time, by around 15 per cent.”This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain,” said Weech. “It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations.” He added, however, that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain.
“For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterward. A longitudinal study would provide the answer to this question.””Virtual reality technology has matured dramatically,” said a neuroscience professor and senior author of the paper.”VR convincingly changes our experience of space and time, enabling basic research in perception to inform our understanding of how the brains of normal, injured, aged and diseased populations work and how they can be treated to perform optimally,” he added.
According to co-author, ability to estimate the passage of time is fundamental to the ability to interact with the world. But, for some people, the internal clock is maladjusted, leading to timing deficiencies which tend to affect perception and action. So, studies like this one will allow one to understand how these deficiencies are acquired by people.
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The study involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders. The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception.The key manipulation of the study was that the researchers coupled the speed and duration of visual events to the participant`s body movements.The researchers measured participants` time perception abilities before and after they were exposed to the dynamic VR task. Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison.The researchers measured the actual and perceived durations of a moving probe in the time perception tasks.
They discovered that virtual reality manipulation was associated with significant reductions in the participants` estimates of time, by around 15 per cent.”This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain,” said Weech. “It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations.” He added, however, that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain.
“For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterward. A longitudinal study would provide the answer to this question.””Virtual reality technology has matured dramatically,” said a neuroscience professor and senior author of the paper.”VR convincingly changes our experience of space and time, enabling basic research in perception to inform our understanding of how the brains of normal, injured, aged and diseased populations work and how they can be treated to perform optimally,” he added.
Labels: autism, internal clock, maladjusted, timing deficiencies, virtual reality (VR)
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