Perceived sickness activates real immune responses
The immune system detects and responds to the presence of a pathogen to eliminate or counteract its toxic effects. However, the delay in this process might weaken its efficacy. A recent report in Nature Neuroscience shows how the neural system primes the immune response in anticipation of a potential infectious threat, even without actual pathogen exposure.
Introduction
Living organisms must be able to anticipate threats and respond immediately through a fight-or-flight reaction. Such mechanisms have been studied extensively, as they produce responses like social distancing that reduce the odds of spreading infection.
Primates have a neural network within the frontal and parietal neurons that integrates touch-mediated stimuli and data from external sensory receptors to sense stimuli in the peripersonal space. The immune system reacts to the stimulus via its innate and adaptive arms, triggering early and late immune responses. These ensure that pathogens are efficiently cleared without compromising host integrity.
Both neural and immune systems interact for mutual regulation. However, nothing shows that both systems respond in a coordinated manner to potential infections before contact with the infectious agent. The new study provides evidence of an anticipatory neuro-immune mechanism activated by potential infection threats before physical contact occurs.
The current study explored whether the human brain could anticipate virtual infections, triggering early immune responses, just as following physical contact with a pathogen.
About the study
The researchers used a virtual reality (VR) system to demonstrate neural circuits' anticipatory response to infectious entities within the peripersonal space.
The study comprised healthy participants who were first exposed to neutral avatars.
They were randomly assigned to one of three equal cohorts in the second session. Each cohort was exposed to a neutral, fearful, or infection virtual reality (VR) avatar.
The infection avatar implied potential infections, such as human face avatars with clear signs of infection, that entered the participants’ peripersonal space. These aroused avoidance responses to their perceived contagious nature. Since disgust is key to avoidance responses, cohorts were matched for disgust and anxiety thresholds. Disgust sensitivity was also included as a covariate in neuroimaging analyses to ensure it did not confound the effects of infection cues.
The researchers measured neural, behavioral, and immune responses to multisensory VR challenges using multiple modalities, including psychophysics, electroencephalography, and functional magnetic resonance imaging. For instance, reactions to tactile stimuli on the face were timed even as immersive VR showed an approaching avatar face, at five distances. This was normalized using the same stimuli but without any avatar to measure unisensory stimulation.